The Following are the consequences for castle rule breaking. these are always subject to change
Late Entry (-100 shillings) (-25HP) (-100XP)
- If you enter the castle after the horn sounds, 100 shillings will be deducted from your account as well as point deductions
Food and Drink Consumer (-200 shillings) (-40HP) (-200XP)
- Eating and Drinking in class is prohibited with the exception of water.
Unorganized Peasant (-100 Shillings) (-35HP)(-250XP)
- If you leave any area unorganized when the class is over these consequences will occur.
- If you are to put the computers back on the chargers and do not, this will be the consequence.
Peasant Cheating ( Lose Credit for Current Mission)
- Although it is difficult to cheat in a class style such as this, I have had it happen numerous times.
- IF second offense, you will fail the course for the entire semester, so do NOT attempt something you already know the consequence of
Jumping the Gun (-100 Shillings) (-30HP) (250XP)
- If you start wrapping up work for the day before the jester declares the end of the day and to begin winding down these consequences will occur
- Double the points deducted if you ever line up at the door and wait for the bell. This is a pet peeve of the Jester and will be enforced.